
About
My name is Benjamin Brosdau, I am a 3D artist by calling and a photographer by passion. I am selftaught starting with "3D- Animationsstudio" (now discontinued), Cinema 4D and finally moving to 3dsmax which has taken a position on the sidelines after the move to Houdini.
I look back of over 22 years of experience across various fields of CGI and Photography.
For the last 3 years I have been working as a VFX artist on shows like Netflixs “Gundam: Requiem for Vengeance” and other iconic IPs.
Skills : Being a one-man-army for most of my career I have a broad knowledge across various aspects of CG, I specialize in shading,lighting and rendering of inanimate subjects. Extensive knowledge in the creation of digital assets of most kinds. Broadened my skill set into VFX after switching to Houdini as my core tool.
Experienced photographer with 15 years experience in architectural and Landscape / macro Photography and in the area of field 3d scanning of natural objects.
Software skills: Houdini, 3dsmax, Unreal Engine, V-Ray, Redshift, Maxwell Render, Mental Ray, Photoshop, Lightroom, Fusion, Agisoft, Zerene, Helicon and a host of Plugins for 3dsmax most notably GrowFX, Multiscatter and ForestPro.
Awards and press: Multiple CG choice awards, Multiple publications in Ballisitc's "Exposé", Publication in "The worlds best Discreet art" , Kota Press Gold Award, Grand Master prize in Ronen Bekermans "Hover" challenge, 2nd place in the Autodesk 25th Anniversary Challenge, Interviews and artist profiles with Ronen Bekerman and CGtalk. Regular seller of fine art prints on 1x.com.